Quick answer
Connections are not just decoration: workers and goods use them to cross the vertical island. Start from the building endpoint, read the preview, and choose the shortest reliable connection that reaches a valid camp or warehouse.
Version and source notesUpdated 2026-09-05 · Current for this version
- Updated
- 2026-09-05
- Works with
- PC vertical connections and transport routes
- What this guide covers
- Endpoint and route-load guidance with bug-report caveats
- Version notes
- Connection tools and pathfinding may change with updates
- Update status
- Current for this version
Connection checklist
- Start from the actual building or node endpoint.
- Check the preview across each cliff break before confirming.
- Use a bridge, rope, or zipline that matches the elevation and traffic.
- Avoid crossing a long route when a local warehouse can shorten it.
- Run the route and watch for backlog, missing range, or a broken endpoint.
FAQ
Why can a path look connected but still fail?
The endpoint, elevation, camp range, or an older blocked connection may be invalid even when the line looks close.
Should I always use ziplines?
No. Pick the connection that solves the current traffic and elevation problem; speed is not the only constraint.
Next step
Use mining connection fixes, warehouse logistics, or midgame rebuild for overloaded routes.