Expansion

Corsair Cove Second Pirate Camp Setup Guide

Build a stable second pirate camp with local housing, food, drink, logistics, a warehouse and pier, while preparing workers and emergency defenses.

Quick answer

Treat a second camp as its own settlement. Establish connections, housing, food, drink, storage, and pier logistics locally before expecting workers to relocate or production to stabilize.

What to do

  1. Place the camp and connect its essential buildings inside the local radius.
  2. Add housing plus reliable food and drink before opening many jobs.
  3. Build a warehouse and pier to create a short logistics loop.
  4. Keep a crewed ship available as emergency defense while the camp grows.

Gameplay details

  • Each Pirate Camp has its own operating radius and must locally meet housing, food, drink, and logistics needs.
  • Drifters cannot be manually transferred between camps; jobs and available beds attract them instead.
  • A safe expansion order is camp, connectors, housing, food, drink, optional warehouse, connected pier, and then defenses if threatened.
  • attacks after founding a camp include randomness but are generally balanced to allow reaction time; ships can provide emergency defense.

Keep in mind

Drifters cannot be transferred manually. Available jobs and beds attract them, so expansion works best when the destination is ready first.

Editorial standard

This unofficial fan-made guide only states claims supported by reviewed sources or clearly labeled player-problem research. Time-sensitive details are dated so you know when to recheck a first-party source.