Quick answer
Crew is not only a combat stat; it is an ongoing settlement commitment. Before launching another ship, check the ship panel, available workers, upkeep goods, and whether the cove can keep production stable while the crew is away.
Version and source notesUpdated 2026-09-05 · Current for this version
- Updated
- 2026-09-05
- Works with
- PC crew upkeep, ship staffing, and settlement reserves
- What this guide covers
- Fleet readiness check grounded in ship and pirate systems
- Version notes
- Upkeep values and balance may change after patches
- Update status
- Current for this version
Fleet readiness check
- Count the crew committed to every docked or active ship.
- Check upkeep values and the goods that support them.
- Keep enough free workers for essential production and Fetcher routes.
- Launch only when the next event reward justifies the ongoing cost.
- Recheck after adding a camp, ship, or new upkeep consumer.
FAQ
Why did adding a ship hurt the settlement?
The ship may have consumed crew, upkeep goods, or workers needed by the cove's production and logistics loops.
Should I keep every ship fully crewed?
Only if the current plan needs them. A reserve fleet is useful, but idle upkeep can create a preventable shortage.
Next step
Use ship and crew loadouts, best ships by tier, and resource shortages.