Building

Corsair Cove Turtle Catcher: Unlock and Soup Ratio

Unlock the Corsair Cove Turtle Catcher through Crow's Eyes, plan Turtle Soup production, and diagnose missing water, full storage, or an idle kitchen.

Within source review windowPC production and crew unlocks; listed wiki base rates

Quick answer

The Turtle Catcher unlocks when Crow's Eyes become available for hire. Its listed base output is 8 Turtles per minute, enough for two Soup Kitchens. A kitchen also needs Fresh Water; extra Turtles cannot fix an empty water input.[^1][^2]

Version and source notesUpdated 2026-09-07 · Within source review window
Updated
2026-09-07
Works with
PC production and crew unlocks; listed wiki base rates
What this guide covers
Source-reviewed, not gameplay-tested; calculated examples are labelled
Version notes
Recheck live tooltips after production or progression updates
Update status
Within source review window

Find the unlock before expanding

  1. Open the crew overview and look for Crow's Eyes.
  2. Check which available ship can employ them and inspect the associated unlock requirements.
  3. Complete the relevant progression step, then recheck recruitment availability and the building menu.
  4. Once the catcher is available, plan its delivery route before opening more kitchens.

The documented gate is crew availability. Do not spend materials on several unrelated ships solely because a forum comment mentions a tier. Use the building unlock chart if you cannot identify the intervening requirement.

Size the Turtle Soup chain

BuildingListed inputsBase output per minuteOutput storage
Turtle CatcherNo recipe input shown8 Turtles16 Turtles
Soup Kitchen4 Fresh Water + 4 Turtles15 Turtle Soup30 Turtle Soup

The official catcher page explicitly gives the one-to-two kitchen ratio. Two kitchens therefore have a nominal combined output of 30 soup per minute. That is a production baseline, not a promise of delivered supply: workers, water, transport and output space still matter.12

Our planning recommendation is to open one kitchen first. Watch water and Turtles arrive and soup leave before duplicating it. This makes a missing connection easier to isolate than starting the entire chain at once.

Diagnose the signal you can see

SymptomNext check
Catcher absent from menuCrow's Eyes recruitment availability
Turtles accumulate but kitchen is idleKitchen's Fresh Water input and delivery connections
Catcher output stays fullDestination capacity and collection route
Soup is produced but demand remains unmetCompare actual delivered supply with current consumption

At the listed base rate, an empty catcher output store could fill in two minutes if nothing leaves it. This arithmetic is useful for recognising a collection bottleneck; building another catcher would only add more stranded stock.

FAQ

Do I need to hire Crow's Eyes first?

The wiki names availability for hire as the gate, not a requirement to hire a particular number.1

Can one catcher supply three kitchens?

The documented baseline is two. Inspect actual rates before extending beyond it.

Where should I look if several inputs are missing?

Use the resource shortage checklist, then compare the wider production chain.

Sources

Footnotes

  1. Official Wiki: Turtle Catcher 2

  2. Official Wiki: Soup Kitchen

One change, then one check

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