Symptoms
You are short on Drifters when buildings show open jobs, a new camp refuses to grow, or construction plans keep waiting for workers even though the rest of the settlement looks stable.
The usual mistake is trying to expand population before the cove has spare beds, food, drink, and jobs in the right place.
Why it happens
Drifters are not just a number on the top bar. They need somewhere useful to live and work. A second camp can look ready on paper but still fail to attract people if beds, jobs, routes, and supplies are not all present locally.
Recruitment also depends on progression. Some routes come from events or exploration, so a settlement that has not pushed out to sea will have fewer options than one that has reached more encounters.
Step-by-step fix
- Check the target camp before recruiting. It should have free beds, food, drink, and reachable jobs.
- Pause nonessential buildings in the old camp if the new camp needs labor first.
- Explore sea encounters that can reward Drifters, especially prison ships and shipwrecks.
- Use friendly-port recruiting once wider map access makes it available.
- Add new Drifters in batches, then watch sentiment and shortages before accepting more.
- If Outrage starts rising, stop recruiting and fix food, drink, housing, and job pressure first.
Expected result
After the camp has spare beds, supplies, and real work, new Drifters should start filling needed jobs instead of creating more shortages. A healthy expansion feels boring for a few minutes: food stays positive, routes stay short, and idle labor goes down gradually.
If Drifters still do not arrive
Recheck whether the destination camp has local jobs and housing rather than only global settlement capacity. Drifters cannot solve a logistics gap by magic; if the new camp is isolated from food, drink, or required work, more population can make the problem worse.
Also check whether you are expecting a later recruitment method too early. Friendly ports, prison ships, shipwrecks, and Rising Sun access depend on what your campaign has discovered.
Sources checked
- The developer FAQ identifies events, immigration triggers, and finding Drifters at sea as acquisition routes.
- Drifter sources include community events, friendly-port recruiting, prison ships, shipwrecks, and the Rising Sun skill.
- Prison ships and shipwrecks are described as comparatively consistent Drifter rewards, while friendly-port recruiting becomes available after broader map access.
- Population should be expanded only with spare housing, resources, and unassigned workers because accepting too many Drifters can damage sentiment and trigger Outrage.
Last verified: August 14, 2026.
This unofficial fan-made guide only states claims supported by reviewed sources or clearly labeled player-problem research. Time-sensitive details are dated so you know when to recheck a first-party source.