Logistics

Corsair Cove Trading Post: Sell Goods for Coins

Unlock and use the Corsair Cove Trading Post, choose surplus goods, shorten port delivery routes, protect essential stock, and turn exports into Coins.

Quick answer

The Trading Post stockpiles selected resources and sells them for Coins. Build it for 50 Planks and 100 Coins, feed it only genuine surplus, and place it near the storage or port that already handles those goods.

A compact Corsair Cove storage and transport district
A Trading Post works best inside a short local storage loop.

Unlock and build it safely

  1. Open the Wealth side of the Compass and locate the Trading Post in your current game.
  2. Reserve 50 Planks and 100 Coins without delaying essential housing or repairs.
  3. Place it near the warehouse or Pier holding export goods.
  4. Connect it to the camp network.
  5. Select one surplus resource and watch the first delivery and sale.

Current official tables do not agree on one displayed Wealth threshold. Use the live Compass as the authority instead of spending points toward an unverified number.

Choose what to sell

Sell goods that your haven produces faster than it consumes. Keep construction materials, crew upkeep, ammunition, repair items, and scarce raid resources above a clear reserve floor.

  • Start with one abundant local product.
  • Stop exports when the stock trend turns negative.
  • Do not sell a bottleneck input just because its warehouse slot is full.
  • Recheck the route after adding a second export good.
A Corsair Cove ship and Pier prepared to unload cargo
Port-adjacent placement can shorten the path for suitable unloaded goods.

Fix a Trading Post that is not selling

Check source stock, the selected resource, destination capacity, the physical connection, and available Fetchers. If the item sits at a Pier, confirm that the route can actually pull from that Pier into the Trading Post or a nearby warehouse.

A populated Corsair Cove settlement with production and storage areas
Protect local needs before turning a district's surplus into exports.

Common mistakes

  • Following an old unlock number instead of the live Compass.
  • Selling food, drink, Rope, or repair stock needed by active projects.
  • Placing the Trading Post far from every source.
  • Assigning several goods before proving one route.
  • Treating gross sales as profit while production is starving.

What success looks like

The selected good moves into the Trading Post, Coins increase, and the source warehouse remains above its reserve floor. If income rises while production or ship repair stalls, reduce exports until the local economy is stable again.