Quick answer
A Rope Maker consumes 4 Fibre and produces 6 Rope per minute. Feed it from a nearby Leafcutter, keep the 12-unit output storage moving, and shorten the route before adding another Rope Maker.

Build the basic Rope chain
- Place a Leafcutter where it can work a Fibre source.
- Build the Rope Maker for 25 Planks.
- Connect both buildings to the same usable camp network.
- Assign a short Fibre route into the Rope Maker.
- Assign an output route from the Rope Maker to storage or the consuming project.
- Watch one complete 4 Fibre to 6 Rope cycle.
One functioning chain is more useful than several idle workshops. Prove the first route before expanding.

Fix a Rope shortage in order
Check the visible symptom:
- No Fibre input: inspect the Leafcutter, source stock, connection, and Fetcher route.
- Fibre waiting at the source: shorten the route or add a local buffer.
- Rope Maker output full: create destination space or remove a blocked route.
- Rope disappears immediately: pause a nonessential ship or building project and rebuild a reserve.
- Production is slower than demand: only then add another balanced Leafcutter/Rope Maker pair.

Common mistakes
- Building more Rope Makers without enough Fibre.
- Ignoring the Rope Maker's small output storage.
- Sending Fibre through an unnecessary chain of warehouses.
- Letting ship construction consume the entire reserve.
- Changing several routes at once and losing the working configuration.
What success looks like
Fibre arrives before the Rope Maker goes idle, Rope leaves before output storage fills, and your reserve grows between ship or housing projects. If the reserve stays flat, compare total demand with the verified 6-Rope production rate before adding capacity.