Progression

How to Unlock Buildings and Production Chains

Diagnose locked Corsair Cove buildings by checking Compass progress, ship tier, crew demand, production availability, connection, and full staffing.

Quick answer

Diagnose the state before spending resources. Official Buildings and Ships pages tie new building sets to Compass and successive ship-tier progression. If the building has appeared, stop treating it as an unlock problem: check the connection, available workers, crew-support demand, and whether the rest of the production chain is actually available and ready.

The official Buildings page adds a more specific sequence: Compass progress can unlock buildings, building a new ship tier can unlock a new set, and buildings needed to sustain that ship's crew appear after the ship is built. Because those details currently depend on one official page, treat the exact order as patch-sensitive and verify it in your live build menu.

Original guide diagram tracing a locked building through Compass progress, ship tier, crew support, construction, and operation checks
Identify whether the problem is unlock, construction, or operation

Original guide diagram — not in-game UI. A missing building, an unbuildable building, and an idle building require different fixes.

The progression or diagnostic path

  1. Is the building absent from the build menu? Check the relevant Compass progress first.
  2. Is the Compass step complete but the building still absent? Check whether the next ship tier has actually been built, not merely researched or planned.
  3. Is it a crew-support building? After constructing the relevant ship tier, reopen the build menu and look for the support options that match the new crew demand.
  4. Is the building visible but cannot be placed or built? Treat this as a construction check: inspect its required connection and the workers available to staff it.
  5. Is the building complete but idle? Treat this as an operation check: verify full staffing and inspect whether the required inputs and downstream production options are available.

This order prevents one common diagnostic error: repeating Compass spends when the current blocker is actually ship construction, connection, staffing, or chain readiness.

Original guide diagram showing the progression-to-building chain from Compass and ship tier to crew support and production availability
Follow the unlock chain in order and stop at the first failed check

Original guide diagram — not in-game UI. Check Compass, built ship tier, crew demand, and production availability as distinct states.

Decisions, unlocks, or fixes

What you observeWhat it means for the diagnosisNext action
The building is not listedThe unlock relationship is still the first questionInspect the relevant Compass progress and built ship tier
The ship tier is planned but not builtThe documented ship-tier relationship may not have been triggeredFinish the relevant ship, then reopen the build menu
A crew-support option appears after the shipCrew demand and its support building are part of the same version-sensitive sequencePlan supply for that crew before expanding further
The building is visible but construction will not proceedThe problem is no longer “how do I unlock it?”Check connection and whether enough workers are available
The completed building is idleUnlock state is already solvedCheck full staffing and the visible inputs and outputs of the chain

The official Buildings page currently says construction requires a connection, buildings need enough available workers, and buildings cannot be partially staffed. This is a single-page official record, so use it as a bounded diagnostic and recheck after building or workforce patches.

For production chains, avoid assuming that unlocking the final building makes every input available. Inspect the live build menu and resource panels for each required step. This guide does not invent fixed resource triggers; it only separates the documented progression relationship from the availability and operation checks visible in your save.

Original guide diagram showing a successful unlock after ship construction, crew support, connection, and full staffing checks
Verify the building appears and the complete chain can actually run

Original guide diagram — not in-game UI. Success means the option appears and its construction, workers, and production steps can be checked separately.

Common mistakes

  • Assuming every absent building needs another Compass point without checking ship-tier progression.
  • Counting a planned or available ship as a built ship for a version-sensitive unlock sequence.
  • Treating crew-support buildings as unrelated to the demand introduced by the relevant ship tier.
  • Calling a visible but unconnected building “locked.”
  • Expecting partial staffing to operate a building when the official page currently says full staffing is required.
  • Planning around a final production building without checking whether the inputs and earlier chain steps are available.

FAQ: Frequently asked questions

Why is a building or resource chain still locked?

Start with the Compass and built ship tier. If the option is already visible, the issue is not the unlock; move to connection, workers, crew support, and chain availability.

Do I need to build the new ship tier?

The official Buildings page currently says building a new ship tier unlocks a new set and then the buildings needed to sustain that crew. That exact sequence is supported by one official page, so verify it in the current build rather than treating it as permanent patch-independent wording.

Why is an unlocked building not working?

The same official page currently requires a connection and enough workers and says buildings cannot be partially staffed. After those checks, inspect the visible production inputs and output route; an operation problem is separate from the original unlock.

What to do next