Getting Started

Corsair Cove Ship Graveyard: Build and Survive

Survive Corsair Cove's Ship Graveyard with a compact opening layout, planned salvage and raids, protected wood reserves, and routes built for harsh terrain.

Quick answer

Ship Graveyard removes the comfortable opening of other maps: it has no growable land or normal wood production, and the opening shipwreck wood is limited. Build compactly, salvage first, and prepare raids before that reserve runs out.

A dense Corsair Cove settlement built across steep island terrain
Reserve short, usable routes for the buildings that keep the opening alive.

Stabilize the opening wood reserve

  1. Pause before spending the shipwreck Planks.
  2. Build only the food, drink, housing, connection, and Pier pieces needed to operate.
  3. Keep production and storage inside one compact walking loop.
  4. Salvage every safe source that does not break the settlement.
  5. Prepare a raid route before the remaining wood reaches your emergency floor.

Decorative expansion and long connector experiments can wait. On this map, every early Plank competes with the route that will replace it.

Build for harsh terrain

Use flat or easily connected ground for buildings with frequent deliveries. Put low-traffic structures on awkward ledges, and avoid routing every item through one steep bottleneck.

A compact Corsair Cove production and storage district
Compact production protects scarce construction materials and Fetcher time.

Replace local production with planned raids

Ship Graveyard expects piracy to fill gaps the island cannot. Repair and crew the starter ship early, choose raids that replace the resources you are about to exhaust, and return before the haven stalls.

A Corsair Cove ship with its crew and supplies prepared
The first reliable raid route is part of the settlement economy.

Common mistakes

  • Spending limited wood on a wide layout before basic upkeep works.
  • Building a long connector that creates no immediate supply benefit.
  • Waiting until Planks are gone before preparing the ship.
  • Treating Ship Graveyard like a normal fertile island.
  • Expanding several production chains before proving one export-and-raid loop.

What success looks like

Food, drink, housing, storage, and the Pier operate inside a short network; the ship can raid without emptying the workforce; and incoming loot replaces resources faster than the opening reserve declines.