Fleet

Corsair Cove How to Unlock Tier 2 Ships

Plan the Corsair Cove Tier 2 ship unlock by checking Principle Points, matching Deeds, the Pier economy, crew upkeep, and the next required building.

Within source review windowCurrent PC Compass, Deed, and ship unlock systems

Quick answer

Tier 2 is not only a hull purchase. Follow the visible Compass requirement, complete Deeds for the matching Principle Path, and keep enough production and upkeep capacity for the new crew. Check the ship panel’s current requirement in your save before spending points based on another campaign.

Version and source notesUpdated 2026-09-06 · Within source review window
Updated
2026-09-06
Works with
Current PC Compass, Deed, and ship unlock systems
What this guide covers
Goal-based unlock checklist keeps campaign thresholds version-sensitive
Version notes
Ship thresholds and building gates may change after updates
Update status
Within source review window

Unlock order

  1. Open the Compass and identify which Principle Path the ship requires.
  2. Complete the easiest available Deeds for that path.
  3. Spend the resulting Principle Points only after checking the next unlock.
  4. Confirm the Pier, shipyard or other visible building requirement.
  5. Prepare beds, food, drink, supplies, and a crew before launching.

The number of points and the exact building gate are version-sensitive. Community guides commonly describe Tier 2 as a focused early milestone; use that as a planning hint, not as a promise that every mode or patch uses identical thresholds.

Avoid the broad-path trap

Spending one point in every quadrant can unlock several partial bonuses while leaving the ship you actually need out of reach. Pick a voyage purpose first—exploration, combat, cargo, or an event—then let the corresponding Deeds and production needs guide your next points. See Deeds and Compass build paths for a wider plan.

Ready-to-launch check

  • The current ship panel shows no missing unlock requirement.
  • The Pier and ship construction chain are connected.
  • Crew can leave without emptying an essential camp job.
  • Home Stew, Booze, housing, and storage remain stable.
  • Supplies and the captain’s cards match the voyage objective.

If the ship is available but the voyage fails, use ship and crew loadouts and ship combat recovery instead of spending more Compass points blindly.

Sources and caveat

The Compass, Deeds, ship, and production systems are described in official game materials. Thresholds, buildings, and crew demands can change; record the version shown in your save when reporting a mismatch.

One change, then one check

Still stuck?

Keep your save, note the exact symptom and game version, and choose a focused next check. Reading a guide does not mark the problem as solved.

Find my next check →